After many long awaited months and years Final Fantasy 13 has finally come into my grasp. Final Fantasy 13 is the latest addition to a long line of Role Playing Games created by Square Enix, formally Square Soft. Initially, I had some bias towards this new addition to the series. I was expecting the worst as I have been disappointed with the series since Final Fantasy 7. I was pleasantly surprised with Final Fantasy 13; it had some fresh ideas that were well executed. That isn’t to say that Final Fantasy 13 is perfect. The real question is will Final Fantasy 13 live up to the hype?
The story is relatively simple and contains no ties to the previous 12 games in the series. Creatures with near limitless power called Fal’Cie control almost every aspect of a small moon like world called Cocoon. These Fal'Cie also control the world Cocoon orbits called Pulse. Pulse, along with everything from it including people, is considered evil and contagious. It’s not terribly surprising that it’s off limits to the citizens of Cocoon. The people of Cocoon live in relative peace until the controlling body (Government) decides to purge or relocate a mass populace of people from coming in contact with a Pulse Fal’Cie that was unearthed in Cocoon. Unfortunately for these people this relocation means death although this is unknown to them.
The danger from the Fal’Cie comes from their ability to forcibly recruit humans to do their bidding by tattooing them and then calling them L’Cie. This tattoo will enable them to use magic and have general powers that your home grown human wouldn't normally have. These powers however come with a price. The Fal’Cie gives its chosen L’Cie a mission or focus that must be completed. If the focus is not completed in an unknown amount of time, the L'Cie is doomed to become Cie’th, a mindless zombie like creature. Should a L'Cie complete its mission then he or she will be granted eternal life...as a crystal. It is because of the punishment and reward humans branded by any Fal’Cie consider it a death sentence. To make matters worse L'Cie are not told their focus outright. It is left to the L'Cie to figure out via a short vision seen shortly after being branded.
**Minor spoiler** the premise then shifts to our 6 heroes who have been branded L’Cie. Destroy Cocoon, their homeland and be turned to crystal or fail only to become mindless Cie’th forever. **End Minor Spoiler**
Our heroes in question consist of 6 unlikely people entangled by the same fate. "The choice is yours and yours alone…good luck."
We have Lightning (whose real name is revealed during the course of the story) a pink haired 'gun blade' wielding former soldier. I was pleased to see a REAL female in the lead role for once since Terra in Final Fantasy 6(Jpn). The constant barrage of goofy haircuts, attitudes and men who looked as well as acted like little girls was getting old rather quickly. Lightning has a straightforward attitude and has no problem literally punching people in the face should they get in her way. I was very happy to have a main character that acted like a man for once than the past few "male" main characters, funny how that works out.
Snow,
my personal favorite due to his use of his fists, was entertaining and useful
is the first portions of the game. His personality reflects the man that wishes
he could save everyone and be a real hero. Though things don’t usually turn out
the way he wishes. This in turn hits him pretty hard but in the end he becomes
a source of inspiration for the rest of the cast.
Sazh was the token black man with
a sweet Afro, baby chocobo living in his hair and a set of pistols. Sazh was
actually a great character during the course of the game. He has some of the
best lines and a great voice actor. Sazh is a former pilot and the one that
tries to bring a dose of reality to the group during those hopeless times. He
keeps his head down when he needs to but can bust out some nice good ole
fashioned ass kicking when the time is right.
Hope was
one of 3 characters I didn’t enjoy very much. I didn't care for his design or
personality. He’s the whiny boy who tries to act passionate but is really
scared during the course of the game. This is the character that most embodies
the past Final Fantasy lead characters (7-12). During the course of the game he
gains the confidence to fight and manages to become fairly decent at it.
Vanille
is the typical girl in FF games. Her voice is loud and annoying. She’s useful with magic and becomes a great asset
later on. You either love her or hate her. She has a dark past that becomes
intriguing as the game progresses and reveals some interesting facts about her
that push the story in new directions.
Fang is the second tough chick
from Australia apparently, due to her accent. She has no relation to the Road
Warrior so I was instantly turned off. Carrying around a spear and a will to
use it, she is the strongest character physically in the game. She has a
connection with Vanille's dark past that puts her right in the middle of the
action.
The
combat system used in this game is a modified version of the Gambit system used in FF12. The
Gambits used to control the actions of the AI has been removed.
Now instead of using Gambits to dictate the actions of the AI, the AI decides the best action to take for you. During the course of the game you pick up job classes and can organize them as
you see fit (Attacker, Healer, and Tank etc). These ordered pairs of job classes
are called paradigms. During a battle, you can switch to a desired paradigm at
any time as the situation changes. I thought this was very well done and made
the combat interesting. Although, the system was not as polished as it could
have been. This lead to some bad headaches at times with the AI, more on that
later.
During a battle, enemies now have
what is called a "stagger gauge" as well as a health meter.
Should you manage to stagger your enemy, damage will be increased, you will be
able to use techniques normally not available and possibly stun them. The
downside to this is that the goal of fights appears to be simply staggering
them as quickly as possible and finish them off.
The only character you have any
real control over in a fight, is your “lead” character. If your lead dies, the
fight is over. Previous Final Fantasy games required all members to die before
the battle is lost. After completing a battle, you are given a rank of
zero to five stars. These ranks depend simply on how fast you won the fight in
comparison to the "par time". This does nothing expect fill up
what is called a TP gauge to use in other fights. This gauge allows the
use of Libra (to find weaknesses), quake and even summon. But other than
that, the ranks for fights are useless. You gain the same amount of CP or
Crystogen Points whether you received five stars or
zero. The CP you gain from
these fights, can then be later spent on the Crystarium. This is a
slightly modified rehash of the sphere grid from Final Fantasy 10. After
a few hours of using this system again, I started to miss leveling up.
The cost of spheres increases dramatically and was almost depressing at times
because I realized how many fights I needed just to get 100 more hp.
As with FF12, random encounters
have been removed. You can see enemies on the 'over world' and they can
be avoided, although doing so is not advised. If you're able to
successfully sneak up on your enemy this grants you with a "Preemptive
Strike" or a near full stagger gauge.
The job classes you can obtain
are fairly simple and boiled down to base MMO classes. You have the Commando
(physical attacker), Ravager (magic user), Saboteur (debuffer), Synergist
(buffer), Sentinel (tank) and Medic (healer). Each of these can be learned by any character
in the later stages of the game. Sadly, some characters are painfully not as
good as others at the same jobs. The other downside is that not everyone can
learn the exact same techniques for the same job. This is, of course, a good thing as there
won't be a homogenization of characters but also bad, in that this leads to a
tier system in a way, which brings me to my next point.
I found that out of the six
characters, three of them (Fang, Hope and Lightning) were better versions of
the other three characters (Snow, Vanille and Sazh). I didn’t enjoy Fang as a
character, but she was simply a better Snow. I forced myself to use her but
then decided later on to not let stats determine who I used. I urge you to do
the same. It didn't make the game too much harder but in my mind I knew I
would be dealing far more damage if I had chosen the "best team". I'm
not sure what may have helped this issue, possibly some more variety in the
stats area.
I found the AI’s constant need to make bad decisions to be a
little game breaking. If your lead character dies the fight is over,
plain and simple. Now unless you have a healer as a lead, your AI medics
may not heal the lead first. I think that Square Enix could have prioritized
the lead with buffs and healing just to make the job easier. Nothing beats
having spent 28 minutes on a fight only to die and redo it all over again
because your healer wanted to spam cure on the last character hit that has 95%
of their health left.
The sentinel class (tank), whom Snow was very good at due to his large
HP pool, could taunt enemies to attack him and block to reduce damage. This
should allow the other character free room to place buffs, heal or just go nuts
with attacking. The AI on the other hand feels the need to stand right next to
the tank. You have no control over the placement of your characters. This leads
to the AI standing around your tank eating very unnecessary damage. I lost
countless fights because an enemy would use a sweeping attack and kill off
characters because they were standing too close. If there had been an option to
decide the placement of a character that would have been extremely useful in
combating this issue.
To
make the previous issue worse some normal encounters lasted far too long. Now I
rushed through the game at a decent pace and kept up with my characters, I
even grinded out some points so I would be a little ahead of the game.
Regardless of my grinding a lot of standard enemies just had too much health,
leading to fights lasting 6 or 7 minutes. The last boss in his second form took
me 29 minutes to beat. Now I’m sure plenty of people beat him in 10 minutes or
less but even that’s too long. I would find myself reading stuff online while
mashing the X button to keep the fights going, never a good sign. Simple
encounters lasting longer than the game’s final cinematic never sits well with
me.
While I did enjoy the characters
I never found myself attached to one of them (I liked Snow's attitude but he
wasn’t someone I could identify with). As a whole it’s a good idea to have a
character that your audience can get behind. But if you don’t care too much
about your characters your interest will die very quickly and so will your
wallet.
Final Fantasy 13 has also done
away with the towns of long ago and replaced them with shops at save points.
Now this could be useful or liked for some but I felt as though I was
constantly in one long dungeon with no time for a breather. I also bought very
little from these shops, as a matter of fact, I didn’t utilize it at all as you gain zero money from
fights. You must sell things you find in order to get money, no one likes
grinding for items, so why add to the already frustrating grind out list.
With the absence of shops and
towns there is a distinct lack of people to talk to. You occasionally bump into people every now
and again but they would say very little. I felt as though it was
just me and the enemies going at it for 40+ hours in a giant hallway with
zombie like bystanders here and there.
All in all I can’t call this game
bad; I enjoyed the story and half the cast. The ending was decent and made
sense. There was growth in the characters, they felt more like real people with
a big problem than characters that were unstoppable and nothing fazed them. The
main villain took too long to be introduced and wasn't interesting at all but he was difficult. I wouldn't go very far to give the
game a high rating like most places have been. After you’re done you may feel
the typical “Meh” or “Feh, it was alright”. So I will have to give it 3/5, a
decent game that Final Fantasy fans may love or simply just like. It’s
not perfect but it’s not terrible either.
3/5
I have not finished playing this game, but so far it is fairly decent. The main point I dislike is how linear the game play is. I miss the openness and freedom to run wander around like it was in the older FFs. Thus far I would still have to say that FF 9 is my favorite. Overall a great review CK, keep it up.
I know exactly what you mean.